Posts Tagged ‘widgets’

MySpace lays off 400, Echo Music goes the way of the dinosaur

Wednesday, June 17th, 2009

Wow! How MySpace grew to over 1,400 employees, no one knows? Maybe that’s the worldwide number. Regardless, the company, which was acquired by News Corp a few years ago for what was then thought as a steak, is trying to streamline operations and get back to the “start-up” mentality that helped to fuel it’s growth. This blogger highly doubts putting senior executives from companies like AOL and Viacom in charge of anything at MySpace resembles anything close to stealth mode.

Remember, most of these guys and gals have never, ever worked at a start-up. If they have, they are far removed from those experiences and can now sit back and collect six figure salaries to try to stem the exodus to other social media sites, which have been chipping away at their lead. How would they know what start-up even feels like? Nice to want to be something your not, especially in the face of competition from Facebook, whose “Pages” are quietly becoming the new port of call for many recording artists–many of whom have tired of paying someone a couple of grand for a tricked out MySpace page, when what they really need are simple artist tools to aggregate an audience, then promote and share their events. Can you say Going.com or event EventBrite?

To me, MySpace is an entertainment destination. Certainly a necessity for artists, actors, comedians, photographers and other media-centric folk, but Facebook has overtaken the service in terms of functionality and usability as a true social network. For example, the other day, I was looking for a Twitter app for my MySpace page. First, trying to figure out where the application directory is was confusing. Once in the director, I entered Twitter into the search box. The search returned the same application home page twice. It wasn’t until the third time that I found a couple of hits on a Twitter app. I quickly learned that whoever are developing these apps on the Open Social platform are not as sophisticated as Facebook developers. The “iTwitter” app I selected required me to unblock my status on Twitter, in order for it to feed my Twitter data into the app on my MySpace profile page. And, I learned that I couldn’t move the app up or down the page, as Facebook allows, when you’re logged in to your profile.

In comparison, I’ve been Twittering to my Facebook without an issue since the first Twitter app was created. Enuff said. And, with TweetDeck, I have the functionality of both. Where is MySpace in making a relationship with TweetDeck? With anyone for that matter? This is what happens. Control, control, and more control. Once social media companies are snapped up by larger concernes, they lose their mojo. While some argue that Facebook is stupid for not taking the money, I argue that they have a smart plan to be the best at what they do. If you focus on what you’re good at and you don’t sell out (can anyone say Google?), then you will win in the public markets in the end. MySpace now has lost the opportunity to go public. Facebook–if it goes public–will be Google-esque in their command of the social media marketplace. I’ll admit I could have learned a thing or two from that strategy with Netmix back in the day. Fortunately, I have a second chance. Most people don’t get a second chance.

Needless to say, MySpace is light years behind Facebook now in functionality and usability. Where Facebook is almost a perfect (is anything every really perfect?) social media interface and Twitter makes social networking simple, MySpace lags far, far behind. MySpace CEO Owen Van Natta is correct in saying that MySpace is a bloated company. If they can’t get their app search correct, which is one of the simplest of concepts, how do they expect to compete against the next generation? They have a lot of ground to cover, that’s for sure.

Check the Gawker post or read the story at NYTimes.com.

Speaking of closures, I just found out from a friend who worked at Ticketmaster owned and operated, Echo Music, that the company is jettisoning over 200 artists with hosted web sites from division and merges the company with it’s L.A.-based Entertainment division. May artists have been left in the lurch, scrambling to build new web sites or redirect their domains to their MySpace pages. We think Echo Music made a huge mistake being acquired by Ticketmaster. This is what happens when you look for the big payday. You can be out of a job in less time than it takes for a scalper to score 100 front row seats to a Miley Cyrus concert. For more on the Echo Music shutdown, check the String Theory Media blog. They’ve got the in-depth scoop.

– by Tony Zeoli

Friendster launches developer platform, opens up API

Friday, December 14th, 2007

Friendster logoAs social networks go, MySpace and Facebook have been getting all the love lately. What many people (um, Americans with their heads in the sand) don’t know is that many social networks are thriving. Some, well beyond our borders. San Francisco based Friendster.com was one of the first out of the gate. Then MySpace came to the party, quickly building a 100+ Million user base on the backs of artists and record labels. Many Internet analysts considered Friendster dead in the water. But, as the company’s cited 53 Million registered user base shows, there’s gold in those hills. No, not the hills you or I might trudge over in the good’ol U.S. of A. I’m talking about the hills of Asia, where Friendster is the #1 social networking destination. Let’s not forget the rest of the world, where it makes the Top Ten and is widely considered to be the overall #3 or #4 online community (depending on who’s counting). Bebo.com is #1 in the U.K. Can you guess where they are? San Francisco, of course!

While the social networks were building their platforms for users to communicate with each other, post party invites, send updates, expand their social circles and of course flirt until the wee hours of the morning, hundreds of third-party developers like Slide.com figured out ways to give these users tools to add photos, music, video, games and other oddball and off-the-wall stuff to their profiles. As more applications were created by rag-tag groups of developers, social networks were inundated. Not only were these applications useful to add content, many found ways to completely hack the system and redesign their profile pages. So much so, all that was left was the main sites navigation bar.

Just like Microsoft’s Windows, the world’s most popular operating system, is constantly challenged by hackers, MySpace became the defacto repository for many of these third party hacks, applications and solutions. A few worked pretty well, while other slowed down the load times of MySpace profile pages and created a chaos unseen in the Internet space since AOL and Geocities allowed users to create their own rudimentary Web pages. Remember that?

So, what’s a social network to do in the face of such an onslaught? Facebook decided, if you can’t beat’em, join’em. Once revered for its closed status, which gave university students with an .edu email account full access, the company was forced to open its platform to all users in search of the growth. In doing so, Facebook understood that they’d have to adopt MySpace-like features while keeping their platform clean and free of unnecessary clutter. For clutter was the reason serious Internet users were abandoning MySpace and adopting other networks as their online base. To keep the integrity of the site while allowing outside developers to have fun with the system, Facebook created FBML or “Facebook Mark Up Language.” In laymen terms, they developed an open source application interface protocol (otherwise known as an “API”) for developers to use in order to create applications that would plug-and-play into the larger Facebook Web site. FBML is based on JavaScript and HTML, two common Web languages that are used for the development of Web pages and mini-applications that do fun stuff on a Web page. Most Web pages today are constructed using HTML. Developers use JavaScript to enable features like registration and login or dynamic applications like Calendar features or showing the current time on a web page. There are certainly much more in depth uses of JavaScript, but for the purposes of this blog, we’ll leave that to you to figure out.

Before Facebook created FBML, many social networks were trying to restrict the use of the third party applications. After FBML, that strategy seems to have changed completely. Friendster, among others, quickly realized that inaction could mean losing users to other networks. In an odd reversal of fortune, 3rd party developers who created applications for one network faced a critical issue: if you build it for one, you have to build it for all. If each social network crafted a proprietary API, it would be a nightmare to create applications for all. A widget (a mini-application that can be embedded in any Web site, blog, or social network) would have to make sure the application built for MySpace could talk a sister application for Hi5 and both could be fed information from the parent database. Now that there are social networks for everything from music to sex, developers would have to choose carefully which ones to support and which ones to ignore. Of course, on the fast moving Web, dominating real estate is critical. Making a decision to support one network over another could be costly. The question then became: who would create the system for developers to use one API globally, across all Web sites? Well, Google…of course!

Recognizing that there was a need to create a development language that would work across all social networks, Google quietly set out to develop Open Social, a tool set of sorts developers could adopt that would allow for the creation of widgets and other mini-applications that would be write once and read everywhere. When I say, write once, I mean create one product (application) using the Open Social API. Read everywhere means it will work in any Web site, blog or social network that adopts and promotes use of Google’s toolset.

Now, Google wouldn’t do this if they didn’t go out and drum up support for the project from competitors of Facebook, like Friendster, MySpace, LinkedIn, Plaxo, Hi5 and many more. These companies quickly realized, by creating their own proprietary API’s like Facebook had done, might stifle innovation and slow growth of their networks. Using one common standard would be beneficial to all. Cross compatibility will be one of the key drivers of this movement toward an open set of standards.

So, now the fun begins! Friendster, who I’m picking because my friend Jeff is a marketing lackey there (hey Jeff!…just kidding), quickly adopted Open Social and recently announced the release of its first set of instructions for developers to tap into and start building applications.

According to Friendster’s recent press release, which Jeff so kindly furnished and I’ll provide here word for word:

The Friendster Developer Program is designed to provide developers with several key features/benefits including:

  • Freedom to Monetize Applications – Developers can monetize their applications using virtually any model for monetization, and no revenue share with Friendster is required. Unlike other social networks, ads and monetization will be allowed anywhere in the application and are not restricted to rarely-used detail or configuration pages.
  • Open Platform – The Friendster Developer Program includes APIs compatible with those used throughout the industry. As a result, existing applications on other social networks can easily be imported to Friendster. And, existing flash or HTML widgets/applications used on other social networks are also supported on Friendster without requiring developers to invest effort to modify their design or user experience. Additionally, when the OpenSocial APIs are completed and secure, Friendster will support OpenSocial APIs, allowing OpenSocial applications to be used with Friendster.
  • Equal Opportunity – Friendster released its developer program documentation, testing environment and schedule in advance to provide equal opportunity for developers around the world to compete for mindshare and adoption by Friendster’s more than 56 million users. Since that announcement on October 25, developers have had over one month to plan, build and integrate their widgets and applications with Friendster for inclusion in today’s launch.

Friendster users can discover new applications through several existing Friendster features including:

  • “My Network Activity” Module – When a user adds an application, this event will appear in the “My Network Activity” module (that summarizes a user’s activity for their friends in the network), which will virally promote a given application to the user’s friends.
  • Forward to Friend – Members can share a new application with their friends using a number of Friendster’s features, such as: Messages, Bulletins, Comments, Shoutouts, and more.
  • Browsing Profile Pages – Users browsing other profile pages can discover new applications and “grab” and configure them for their own profile page.
  • Fan Profiles – Most developers have a Friendster Fan Profile page to further promote their applications to Friendster users and to maintain an ongoing dialog with their fans to announce enhancements and new applications, and soliciting feedback. (See www.friendster.com/fanprofiles for more information.)

I hope this entree’ into the world of Google’s Open Social API and how Friendster has quickly adopted the tool set to expand its offerings will give you, the reader, some indication of how social networks are turning the tables by opening their networks to open source development. In the past, companies like AOL and Yahoo! had been hesitant to allow third party developers to build applications for their services. By opening up their platforms, Open Social participants are hoping to challenge the notion of the closed network and grow their businesses without having to invest a ton of resources to do so. It will be interesting to see what DJ communities and Web sites adopt Open Social in the future.


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